![]() ![]() Instead of having a large amount of direct input into the battles, within Tingle's Rosy Rupeeland the player simply engages an enemy, at which point both Tingle and the enemy character turn into a ball of dust as they fight. Even if the player has successfully built the tower to its tallest height, they must have collected all the gems to access the final location.Īccessing these dungeons is limited by the height of the tower, as certain areas can only be accessed once the tower is a certain height, and thus after the player has donated enough Rupees into it.Īlthough completing dungeons can be likened to that in The Legend of Zelda series, combat is very different to the combat elements of such a series. By completing a dungeon, not only does the player receive what are typically the biggest Rupee rewards, but by defeating the end-of-dungeon bosses they also receive one of five gems. Nonetheless, finding and collecting money remains the core goal of Tingle's Rosy Rupeeland, and there are many ways to achieve this.ĭungeons within Tingle's Rosy Rupeeland are found on each of the game's three continents, and are a necessity to complete the game. If the price is too low, the player may not receive anything, but if the price offered is too high they may be needlessly spending too much. Among this, however, is a deep bargaining system for interacting with NPCs, as items and information must be bought via offering what the player thinks is a suitable price. Subsequent gameplay is built upon finding as much money as possible but also mixed with traditional Zelda dungeon adventuring and puzzle elements. To do this, the player must feed Rupees into the tower. The object of Tingle's Rosy Rupeeland is to continually build up a tower found under a spring to the west of Tingle's house. He will fetch Tingle Rupees if given bones.
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